Before-class announcements:
Assignment 2 due 11:59 MST on Tuesday, 2019-09-10, 11:59PM MST.
Assignment 3 posted.
In the last lecture, we’ve seen all of the JavaScript we need. What we’re going to do now is start using JavaScript to change the DOM. Like we’ve seen in class, the HTML we write is represented as a tree inside a web browser. What we are going to turn to now are the JavaScript APIs that web browsers provide to let you edit the DOM dynamically, so that we can build our visualizations with code instead of text editors.
You should copy and paste the JavaScript snippets below into the console prompt to check that they behave the way you expect to. You’re also encouraged to experiment with the snippets yourself, changing them slightly.
First, let’s get some boilerplate out of the way. In what follows, we
will be adding a number of different elements to an existing div
element,
with id
“hi”. So first, we create a div with that id
1:
Go ahead and check with the inspector that there is, in fact, a div
with that id.
The method getElementById
is used to return get an element from the
DOM (remember that an ‘element’ is simply a tree node):
mainDiv = document.getElementById("hi");
To add nodes to an existing node, use appendChild
. To create text
content, use document.createTextNode
:
var aTextNode = document.createTextNode("This is some text");
mainDiv.appendChild(aTextNode);
With these, we can start to build software that creates more complex trees:
function divWithText(text) {
var result = document.createElement("div");
var textNode = document.createTextNode(text);
result.appendChild(textNode);
return result;
}
for (i=0; i<10; ++i) {
mainDiv.appendChild(divWithText(String(i*i)));
}
x = divWithText("X");
mainDiv.appendChild(x);
Sometimes, the appearance of an element is controlled by its
attributes (the things inside the opening tag; in <div id="foo"/>
,
the attribute id
has value foo
:
var forecasts = [
{ "city": "DCA", "temperature": 92, order: 0 },
{ "city": "JFK", "temperature": 96, order: 1 },
{ "city": "SEA", "temperature": 77, order: 2 },
{ "city": "TUS", "temperature": 102, order: 3 },
{ "city": "SFO", "temperature": 65, order: 4 }
];
function textAt(text, x, y) {
var node = divWithText(text);
node.setAttribute("style", "position:absolute; left: " + x + "px; top: " + y + "px;");
return node;
}
With this, we can place text at specific positions (in this case, 20
pixels right from the origin of the hi
div, and 30 pixels down)2:
mainDiv.appendChild(textAt("hi", 20, 30));
forecasts.forEach(function(forecast) {
mainDiv.appendChild(textAt(
forecast.city,
forecast.order * 40 + 10,
150));
});
Remember that in JavaScript we can attach new fields to existing objects. You can do this to DOM elements returned by the API, and that turns out to be very powerful:
function forecastText(forecast) {
var node = divWithText(String(forecast.temperature));
var x = forecast.order * 40 + 10;
var y = 130 - forecast.temperature;
node.reset = function() {
node.textContent = String(forecast.temperature);
node.style.position = "absolute";
node.style.left = x + "px";
node.style.top = y + "px";
// We could have written it like this as well:
// node.setAttribute("style", "position:absolute; left: " + x + "px; top: " + y + "px;");
}
node.update = function() {
// move 1% of the way to the "bottom"
var oldY = node.style.top;
oldY = Number(oldY.substr(0, oldY.length-2)); // remove "px", convert to number
node.style.top = (oldY * 0.99 + 0.01 * 130) + "px";
};
node.reset();
return node;
}
Note how in the above snippet, we are adding two new methods, reset
and update
, to the node returned by divWithText
. When this method
is called, the position of the text node is slightly nudged toward
130px
3.
With this function on hand, we can start working towards an animated demo. We begin by creating a list of nodes and storing them in an array.
var nodes = forecasts.map(forecastText);
nodes.forEach(function(forecastNode) {
mainDiv.appendChild(forecastNode);
});
Then every time we want to move the nodes, we call the method update
:
nodes.forEach(function(node) { node.update(); });
If we wrap this in a function, then all we need to do is call the function over and over again to keep animating:
function tick() {
nodes.forEach(function(node) { node.update(); });
}
We’re almost there. The main issue, now, is that we have to be careful not to send the web browser into an endless loop. For example, the following does not work:
// This will crash your browser (well, it'll send it looping
// forever until Chrome decides to kill the JavaScript process)
while (true) {
tick();
}
The reason for it is that although the element attributes are being
changed, the user of the web browser does not get to see it, because
the web browser does not ever get a chance to update the graphical
representation of the DOM. The way to solve this problem is by using a
special browser API called requestAnimationFrame
. This API lets you
tell a web browser that you’d like the opportunity to change something
in the DOM. The next time the web browser is sitting idly,
after having drawn all of its needed graphics, it will call the
function passed as a parameter. Then, we just need to make sure that
after updating the graphics, we call requestAnimationFrame
again. It
looks like this:
// this works!
function tickForever() {
tick();
window.requestAnimationFrame(tickForever);
}
This is very much like a recursive version of the endless loop above
(function f() { tick(); f(); }
). The fundamental difference here is
that instead of making the recursive call directly, we ask the browser
to make the recursive call, after it has updated the graphics. This
way there’s always a step in between every update where the web
browser updates the UI and graphics, and you get nice animations as a
result.
Now that we’ve seen how SVG works, how JavaScript works, and how web browsers provide a JavaScript API for manipulating the DOM, we will create a very basic library for visualizations in JavaScript. Although the library is very limited, its basic idea is similar in spirit to an important part of d3, and when you understand how our library works, you will better understand why d3 works the way it does.
We will start with a very straightforward program that draws a visualization in a very hard-coded way, and we’ll systematically make small changes to this program to make it more generic.
We’ll be working with a small, but real-world dataset that records the number of road fatalities in the United Kingdom, from 1969 to 1984.
Since parsing the data from a typical format like CSV to something
that JavaScript can easily process is a boring task, and since we
haven’t yet learned how to actually load external data, we’ll simply
include an additional JavaScript file called data.js
that contains a variable storing this dataset. It is an array of
objects, where every object has the fields month
, year
, and count
:
var ukDriverFatalities = [
{ month: 0, year: 1969, count: 1687 },
{ month: 1, year: 1969, count: 1508 },
{ month: 2, year: 1969, count: 1507 },
...
{ month: 9, year: 1984, count: 1575 },
{ month: 10, year: 1984, count: 1737 },
{ month: 11, year: 1984, count: 1763 }
];
We will build a minimal, but reasonably powerful, SVG visualization library by repeatedly improving a piece of source code, little by little. This is a crucial part the first part of the course. Make sure can understand what we are doing by working through it on your own.
This is the list of programs we will go through:
As you can see, until iteration 7, all the visualizations look essentially the same. What we are doing is setting up our program so that it becomes easy to explore different visualizations and datasets.
The first version of our program is completely hard-coded in terms of the dataset and the visual encoding. It is a simple bar-chart that encodes the number of fatalities as the height of the element, and the position along the x axis as a chronological axis.
We’ll start improving the program by noticing that, in iteration 1,
our functions make
, makeSVG
and makeRect
all look very
similar. Let’s replace them with a single function that creates any
elements and sets whatever attributes we might want. We do this by
passing an object whose keys and values are respectively the
attribute keys and values to be set on the created element (we loop
over the object keys using the for (x in obj) ...
syntax.
As a result, our code now creates rect
elements with the same call
it uses to create svg
elements. This paves the way to create, for example,
circle
elements without needing to write new makeCircle
functions.
The next thing we do is we notice that we are looping over a global variable. That’s a bad idea.
Instead, what we do now is simply pass an extra parameter to
plotAll
, so that it doesn’t need to know where the data is coming
from (that’s the extra data
parameter). Still, the body of
plotAll
remains dependent on the content of the
dataset: if the elements of the data
array are not objects with
count
field, plotAll
will just not work.
The next change we need to do is to be able to change the values of
width
, height
, x
, and y
from outside of plotAll
.
We do this by passing extra parameters to plotAll
. These parameters
will be functions that pluck the right things from each entry of the
data
array. Then, what plotAll
does is iterate over data
, and at
each step, it calls widthGetter
, heightGetter
, and so on. This
way, if the dataset changes, we can pass different getters into
plotAll
, so it will know how to interpret the dataset
correctly.
plotAll
is now starting to be generally useful, so we will spend the
next iteration changing the calls to plotAll
for charts 2 and 3.
The only changes we will make here are that instead of calling a
single function for all charts, we will call different functions for
each chart. We do this because the charts have different dimensions,
and so we need to set the x
, y
, width
and height
attributes
differently for each.
The result is that now the charts “scale” correctly. Regardless of the size of the SVG element, all the bars for all the data points in the visualization fit the visualization. That’s nice.
At the same time, you can see how our source code is starting to get a bit cluttered. Lines 27–50 of iteration_5.js, specifically, are quite dense and similar to one another. It’s hard to tell the difference between them. So let’s fix that.
In the previous iteration we created getters “directly”, and their
only difference was how they used the dimensions of the different SVG
elements (300
vs. 400
vs. 500
for the height, and similarly for
the other elements). What we do in
iteration_6.js is that we will create a
higher-order function for each of these getters, whose only job is to
return a getter specifically configured for the correct width, height,
and so on. These are called rectWidth
, rectHeight
, rectX
,
rectY
as before, but now, notice that these functions, instead of
being getters, they return getters. This way, when you write
rectWidth(800)
, the result you get is a getter that is exactly
configured to return the correct rectangle width for an SVG element of
width 800. The same thing happens with the other “getter generators”.
We are now ready for the final big change in our visualization
library. The main problem left is that plotAll
still only knows how
to draw rectangles, and how to set some attributes of each
rectangle. We want a plotAll
function that works for any element
and attribute. How would you solve it? Before you read on, take some
time to think about this.
(Got it?) We could create a plotRects
function, and a plotCircle
function, and so on. That would work, but it would have the same
problem that we saw with makeRect
and makeSVG
on our first
iteration. Every time we wanted to create a new visualization, we’d
have to create a new function. That’s not great.
The solution we will use is exactly the same as the one we did in
iteration_2.js. Instead of passing parameters
specific to rect
, we will pass a value that says which element we
want plotAll
to create, and we will pass an object that contains
all the getters that will be called to set specific attributes of the
object.
The way plotAll
works, then, is that it creates an intermediate
object with the same keys as the keys of the attributeGetters
parameter it was passed. But plotAll
calls each getters with all
elements of the array. The getters then configure the attributes,
which are passed to the (generic!) make
function.
As a result, plotAll
now knows nothing about the dataset or specific
attributes. The important thing it does, though, is that for each
row in the data
array, it creates one SVG element, and calls the
same getters, consistently, for all elements in the array.
With this, we are ready to create quite different visualizations by just
passing the right parameters to plotAll
.
Our last code iteration is a first look into design iterations: we can generate quite different visualizations by just changing the elements we create, and what we map to each of the element attributes.
Note that in the space of 32 lines of code, we create 3 different
visualizations. That is really good expressivity for a very simple
function like plotAll
, which is itself only 12 lines of code.
If you understand how the visualizations in iteration_8.js work, you already understood the most important concept of d3, which is to match data elements to visual elements by implicitly looping over the dataset with the specified attribute getters.
Starting with the next lecture, we will study how d3 works, and what it will enable you to create.
As you type the JavaScript snippets, the elements you create will be added inside the hi
div. Scroll back here to see the results. ↩
forEach
is a builtin method in JavaScript. The functions map
and filter
that you defined in class last time are also builtin methods. In what follows, you should keep an eye out for how we are using these methods and make sure you understand it. ↩
How would you change the code so that the update()
method instead slowly made the text transparent? Hint: use the CSS attribute “opacity” (which varies between a fully-transparent 0 and a fully-opaque 1) for this. ↩